Particles are extremely versatile and make people go WOW.Įxample of Good Particle Use(Almost all of this can be done with Anime Studio):ħ- Selection of multiple layers for moving and changing of attributes.Ĩ- Universal Depth Sorting for all layers no matter where they are.ĩ- Basic 3D vector modelling. Raster head turns anyone?ĥ- 3D strokes that are animatable and that can be used as motion guides for layers.Ħ- More particle emitter controls with keyframable attributes and depth sorting. Refer to Heyvern/Genete.Ĥ- Make Raster Morphing as powerful as Vector morphing. Let the coders add new features so you don't have to.ģ- Smarter Bones, more attributes, keyframable attributes. Better shape editing - booleans, ability to select more than one shape simultaneously for stylingġ- Better Audio Support - Move, rescale, edit, support for multiple tracks etc.Ģ- Greater program access for scripting/plugins.Style-bucket - a tool to apply a selected style to any shape by clicking on it.Eyedropper for colour picking from any pixel displayed on screen, raster or vector.
#How to add bones in anime studio 9 code#
Native code that functions like Vern's master/slave control bone script.Optional realtime display for certain effects that are not currently realtime display, including opacity, gradients, shading, halo.Better timeline controls (move, delete, or add keyframes on ALL selected layers - requires ability to select multiple layers).Master bones optionally work through groups, switches, and sub-bone layers (as Genete describes).Better compatibility with SWF export (fix disappearing shapes, support masks, gradients, and raster effects supported in current SWF specs).I have a huge library of previous Flash work that I currently have to re-trace because the imports are so poor. Import of other major vector formats, especially SWF (single frame, still image, no animation necessary).It is a little inflated but I couldn't resist!! Linux video import/export and integration with Gnome and/or KDE.More complex effects: same effects and composition that now layer have but for shapes (blur, blending mode, etc).To be non affected by camera zoom / position.To have a project management (libraries, multiple files / scenes / soundtraks, etc.).Sroller list for bones names, shapes names, styles names and group of points names.Multiple selectable layers operations at the same time.
#How to add bones in anime studio 9 windows#
Better action windows list (organization in a tree style).It could solve keyframe edition in multiple layers at the same time. When I delete/move a referenced action in a root layer ALL referenced actions with same name in sub layers would do the same (deleted/move). Script: All that scripts that are requested / done by users: copy / paste bones, crashcore scripts, fazek tools, etc.New animatable channels: Layer / shape order, particles, shape / line effects, dynamic line hiding, etc.Choose if a bone is visible or not in other frame than 0.I want better bone contraints: A bone can be affected by ANY other bone and bone constrained values to be math formulae (non linear) with any other bone variable (example lentgh of abone depends on angle of another).It could be solved with bone constraints.
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I think that a bone affecting any point at ANY layer in the project could be a little confusing.